Rotation Of A Sprite On A Circle
There's a sprite moving on a circle centered around the screen center with radius = 30 pixels. The movement is more or less OK, but the sprite doesn't rotate at all. I've tried som
Solution 1:
Read the documentation of pygame.sprite.Group.draw
:
Draws the contained Sprites to the Surface argument. This uses the
Sprite.image
attribute for the source surface, andSprite.rect
for the position.
Therefore, the rotated image must be stored in the image
attribute. You will not see any rotation because you save the rotated image in the image2
attribute, but image
is the originally rotated image. Store the original image in original_image
and the rotated image in image
:
class EnemiesStrong(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("enemy3.png").convert_alpha()
self.image = self.original_image
self.rect = self.image.get_rect()
self.angle = 0
def update(self):
# [...]
self.image = pygame.transform.rotate(self.original_image, self.angle)
self.rect = self.image.get_rect(center = oldcenter)
# [...]
See also Move and rotate.
Minimal example:
import pygame
class EnemiesStrong(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.original_image = pygame.image.load(r"arrow_up.png").convert_alpha()
self.image = self.original_image
self.rect = self.image.get_rect()
self.angle = 0
def initLoc(self, pos, radius):
self.pos = pos
self.radius = radius
def update(self):
center = pygame.math.Vector2(self.pos) + pygame.math.Vector2(0, -self.radius).rotate(-self.angle)
self.image = pygame.transform.rotate(self.original_image, self.angle)
self.rect = self.image.get_rect(center = (round(center.x), round(center.y)))
def turnLeft(self):
self.angle = (self.angle + 1) % 360
pygame.init()
window = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
enemy_s = EnemiesStrong()
enemy_s.initLoc(window.get_rect().center, 100)
all_sprites = pygame.sprite.Group(enemy_s)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
enemy_s.turnLeft()
all_sprites.update()
window.fill(0)
pygame.draw.circle(window, (127, 127, 127), window.get_rect().center, 100, 1)
all_sprites.draw(window)
pygame.display.flip()
pygame.quit()
exit()
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